Blog
Tile-based Occlusion Culling
Posted by: mrDIMAS On: 9/29/2024
This article explains the algorithm of tile-based occlusion culling.
Fyrox Game Engine 0.34
Posted by: mrDIMAS On: 5/20/2024
Fyrox 0.34 includes code hot reloading, project exporter, preview generation for assets, GLTF support, batching and many more
The making of a 3D platformer in Fish Folk's Universe
Posted by: mrDIMAS On: 3/13/2024
This article gives an overview of the development process of Fish Folly game.
Fyrox Game Engine 0.33
Posted by: mrDIMAS On: 1/24/2024
Fyrox 0.33 includes new UI editor, rendering improvements, various editor improvements, script API improvements, async tasks, book improvements and more.
Fyrox Game Engine 0.32
Posted by: mrDIMAS On: 10/25/2023
Fyrox 0.32 includes lots of editor improvements, graphics improvements, quality-of-life improvements, documentation and book improvements, overall usability improvements, bug fixes and more.
Fyrox Game Engine 0.31
Posted by: mrDIMAS On: 7/22/2023
Fyrox 0.31 includes editor improvements, documentation improvements, overall usability improvements, bug fixes and more
Fyrox Game Engine 0.30
Posted by: mrDIMAS On: 6/7/2023
Fyrox 0.30 is a huge release, mostly focused on animation, editor, audio, quality-of-life improvements.
This Week in Fyrox #18
Posted by: mrDIMAS On: 3/19/2023
Progress report for the Fyrox Game Engine
This Week in Fyrox #17
Posted by: mrDIMAS On: 3/5/2023
Progress report for the Fyrox Game Engine
This Week in Fyrox #16
Posted by: mrDIMAS On: 2/26/2023
Progress report for the Fyrox Game Engine