Fyrox 0.26 Feature Highlights
Fyrox 0.26 is a small release that fixes few very annoying bugs and adds missing functionality. The list of changes is somewhat small, but the bugs it fixes are huge.
- Added project template generator - it generates a workspace with three projects
game
,editor
,executor
and fills it with required boilerplate code. - Fixed invisible selected item in drop-down list widget.
- Correctly sync node names in
World Viewer
- Reset editor's camera projection mode switch when creating new scene
- Fixed doubling scene entities in
World Viewer
when loading scene viaStartupData
- More logging for renderer
- Fixed shader cache - now the engine won't re-compile shaders each 20 seconds.
- Temporarily disable
Lifetime
property editing because it causes crashes - Do not show
dirty
flag ofTransform
in theInspector
- Provide access to property editors container for editor's
Inspector
- it is now possible to register your own property editors - Fixed panic when syncing
Inspector
for an entity withOption<Texture>
field. - Added
handle_object_property_changed
andhandle_collection_property_changed
macros to reduce boilerplate code in script property handling. - Added ability to restore resource handles for scripts
- Fixed selection visualization in
Asset Browser
- Validation for sky box cube map generator