rg3d 0.23 Feature Highlights

I'm happy to announce that rg3d 0.23 has been released! This release is HUGE, it contains lots of new features for the renderer and other parts of the engine. Check the video for feature highlights:

  • Physically based rendering (PBR) with metallic workflow.
  • Custom shaders and materials.
  • High dynamic range (HDR) rendering pipeline.
  • Gamma correction.
  • Manual + auto exposure.
  • Color grading.
  • Emission maps - allows you defining glowing parts using emission map.
  • Ability to create sound engine instance without a sound device (@OlegOAndreev (opens new window)).
  • Support for HDR textures.
  • Import options for textures.
  • Documentation improvements.
  • File system watcher for FileBrowser widget (@Gerald E Butler (opens new window))
  • New Vec2Editor and Vec4Editor widgets.
  • Improved logging on WebAssembly.
  • Terrain refactoring and improvements.
  • Material resolver improvements.
  • New material example.
  • Many bug fixes and small improvements.

# Editor improvements

rusty-editor (opens new window) has gained a lot of new features as well. The most huge is the new material editor:

Material Editor

Here's the list of most significant improvements:

  • Material editor.
  • Ability to edit mesh's surface materials.
  • Property categories for inspector.
  • Unified material pipeline for terrains.
  • Property editor for light intensity.
  • Editor for camera exposure properties.
  • Color grading editing.

# Support the project

If you like the project and want to see it alive, please consider doing either a monthly donation on Patreon (opens new window) or do a one-time donation via BuyMeACoffee (opens new window).

# Contributors

Gerald E Butler (opens new window)
OlegOAndreev (opens new window)
MGlolenstine (opens new window)

Huge thanks for all the contributors (opens new window) who helped to improve the engine!

# Community

Join the Discord server (opens new window)

# Special thanks

The engine is supported by very generous people, their donations provides sustainable development of the engine:

# Bronze patrons

Brandon Thomas (opens new window)
Taylor C. Richberger (opens new window)

# Patrons

Erlend Sogge Heggen (opens new window)
Mitch Skinner (opens new window)
ozkriff (opens new window)
Taylor Gerpheide (opens new window)
zrkn (opens new window)
Aleks Row (opens new window)
Edward L (opens new window)
L.apz (opens new window)
Luke Jones (opens new window)
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Alexey Kuznetsov (opens new window)
Daniel Simon (opens new window)
Jesper Nordenberg (opens new window)
Kornel (opens new window)
Parham Gholami (opens new window)
Vitaliy (ArcticNoise) Chernyshev (opens new window)
Yuki Ishii (opens new window)
Joseph Catrambone (opens new window)
MGlolenstine (opens new window)

# Former patrons

tc (opens new window)
false (opens new window)
BlueSkye (opens new window)
Ben Anderson (opens new window)